![]() One poor design decision has the power to completely cripple a game from start to finish, and nowhere is this more evident than with Stealth Inc. Having to go through an unnecessary menu every minute or so completely eliminates any desire to explore, which makes finding all of the adorable hidden outfits feel more like a chore than an exciting gameplay addition. 2‘s Metroidvania influences, and while these concerns could be massaged over with some experience, the user-interface prevents players from getting used to the over-world. There has been a fair amount of criticism given to Stealth Inc. This makes solving puzzles that require multiple gadgets a dreadful chore, sapping away any sense of fun or satisfaction that comes from figuring out a given brain-teaser. Rather than trying to make gadget-swapping a smooth process, Curve Studios simply decided to bring over the Off-TV Play interface as it originally existed. One would think that the PlayStation 4 version would have some sort of move wheel mapped to the touch-pad like so many other games have done in the past, but this simply isn’t the case. Those who gave Off-TV Play a shot know that all of the gadget switching was simply moved over to the pause screen, which breaks up the action in the over-world in a flurry of pausing, scrolling, and resuming. 2‘s GamePad integration makes a great deal of sense. Because Metroidvania games are dependent on the smooth implemenation of a constantly-growing arsenal of tools, Stealth Inc. If you’re familiar with the Wii U version, which was originally released as a timed-exclusive last year, you know that when you’re playing on your TV with the GamePad, you can constantly swap between your gadgets without ever leaving the action. Sadly, the problem comes from not optimizing the mechanics and user-interface to mesh well with the DualShock 4 and the PlayStation 4 as a whole. No one is denying that Curve Studios has delivered a solid stealth-puzzler that improves upon its predecessor in almost every way. 2: A Game of Clones on PlayStation 4 is certainly not with its core gameplay. Sure, there are times where the quick-hitting flow of speedy solution-seeking is broken up by countless deaths, but once players figure out the necessary tricks necessary to advance, these segments become little more than routine. ![]() ![]() Games love puzzle games for the tangible feeling of satisfaction that comes from overcoming a seemingly insurmountable challenge, and Curve Studios has certainly delivered these moments in spades. 2‘s puzzle-design forces players to endure painful trial-and-error ordeals, the vast majority of this brutal stealth title’s puzzles are well-designed and intuitive. After a player completes a given set of levels, they’ll unlock the ability to use that section’s gadget during the more exploration-focused segments. 2: A Game of Clones evolves from its predecessor in a number of ways, but the most obvious change is the addition of a Metroidvania-style over-world that houses each of its sixty-plus stages. You can absolutely put your heart and soul into porting a game over onto a new system, but when software isn’t adapted to its hardware, the end result is a game that feels half-baked. 2, but a handful of glaring design decisions give off the impression that more could have been done. There’s no doubt that Curve Studios spent a great deal of time working on the PlayStation Network versions of Stealth Inc. ![]() Game development is insanely difficult, and whenever someone throws around the idea that those who create video games are lazy, it’s insulting to those who spend countless hours doing what they love. 2: A Game of Clones, there’s one caveat to the last statement that must be addressed. 2 on the latter, as the PS4 iteration seems to exemplify low-effort porting.īefore diving into the ins and outs of the PlayStation 4 version of Stealth Inc. If you’re someone who has both a PlayStation 4 and a Wii U, do yourself a favor and download Stealth Inc. This statement exemplifies everything about the PlayStation port of this lovable 2D stealth title. 2 isn’t a graphically-demanding title, and that this is supposed to be a simple port, this makes zero sense. When you think about the fact that the PlayStation 4 is a more powerful console, that Stealth Inc. 2: A Game of Clones looks noticeably better than the PS4 version. You ready? The Wii U version of Stealth Inc. I’m about to say a sentence that seems like pure, unadulterated blasphemy, so hold onto your hats. ![]()
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